LinearLens / DaVinci Resolve DCTLs

Chromatic aberration that knows where the centre of the lens is.

Radial Chromatic Aberration models lateral colour separation as a field-dependent displacement rather than a global red/cyan split.

Demonstration

Three real render comparisons.

Each wipe uses one neutral frame from the demo set and the matching LinearLens output for this tool.

Example 01 / Radial Chromatic Aberration

Neutral demo frame 01
Radial Chromatic Aberration render for demo frame 01
BEFORE AFTER

Example 02 / Radial Chromatic Aberration

Neutral demo frame 02
Radial Chromatic Aberration render for demo frame 02
BEFORE AFTER

Example 03 / Radial Chromatic Aberration

Neutral demo frame 03
Radial Chromatic Aberration render for demo frame 03
BEFORE AFTER

The science

Why this behaves differently from the obvious alternative.

Lateral chromatic aberration occurs because different wavelengths can have slightly different image magnification. The colour separation therefore tends to grow with distance from the optical axis and points radially through the field.

A global channel offset does not describe that geometry. A field-aware displacement can remain almost invisible around the optical centre while gradually appearing towards the edges, which is much closer to the visual signature of imperfect lens correction.

Why it matters

Against RGB split

A fixed channel offset moves colour in the same direction everywhere. Radial CA changes displacement with field position, so the effect belongs to an optical centre.

Why it matters

Against large pixel shifts

Sub-pixel movement allows the useful range to stay subtle. The goal can be a barely perceptible loss of digital perfection rather than an obvious music-video effect.

Radial Chromatic Aberration

Radial focus offset for different wavelengths

Useful for matching very clean digital capture to more imperfect optics, reducing the mathematically perfect feel of CGI or composited elements, and introducing edge character without a uniform channel-offset gimmick.

Design principle

Radial geometry

Displacement changes with distance and direction from a selectable optical centre.

Design principle

Sub-pixel sampling

Small separations are available before the effect becomes overtly stylised.

Design principle

Channel-specific behaviour

RGB displacement can be shaped rather than forcing one symmetric split.

Design principle

Pipeline friendly

Built to live in the same scene-linear optical block as the rest of the LinearLens tools.

How to use

Make a linear optical block, then continue into the grade.

The DCTL does not need to own your colour management. Put the transforms around it: camera source into a suitable linear RGB representation, LinearLens in the middle, then into the colour-development space you want to grade in.

01 Camera source Log / RAW development input
02 Transform to linear Keep a suitable working gamut; make light scene-linear
03 Radial Chromatic Aberration Diffusion / bloom / CA / MTF / defocus
04 Transform to development space For example DWG Intermediate or another grading space
05 Camera + colour + film work Balance, creative grade, film emulation, output rendering

The important placement is the highlighted block: LinearLens belongs after you have made the image linear, and before the development, grading and film-look stages that intentionally reshape tonal values.

Linear in

Use a Colour Space Transform, ACES transform or equivalent to get the image into a scene-linear RGB representation while retaining an appropriate gamut.

DCTL block

Place diffusion, bloom, CA, MTF sharpening or defocus here. If you use several, this is the optical-character section of the chain.

Develop after

Transform onwards into the space used for camera matching, primary colour, creative looks and film emulation. Those stages can then work on an image whose optical character is already established.

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Single DCTL

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