01
Camera source
Log / RAW development input
→
02
Transform to linear
Keep a suitable working gamut; make light scene-linear
→
03
Linear Diffusion
Diffusion / bloom / CA / MTF / defocus
→
04
Transform to development space
For example DWG Intermediate or another grading space
→
05
Camera + colour + film work
Balance, creative grade, film emulation, output rendering
The important placement is the highlighted block: LinearLens belongs after you have made the image linear, and before the development, grading and film-look stages that intentionally reshape tonal values.
Linear inUse a Colour Space Transform, ACES transform or equivalent to get the image into a scene-linear RGB representation while retaining an appropriate gamut.
DCTL blockPlace diffusion, bloom, CA, MTF sharpening or defocus here. If you use several, this is the optical-character section of the chain.
Develop afterTransform onwards into the space used for camera matching, primary colour, creative looks and film emulation. Those stages can then work on an image whose optical character is already established.